Penguin Wars



  1. Penguin Wars Msx
  2. Penguin Wars Nintendo Switch
  3. Penguin Wars Switch
(Redirected from Penguin wars)

Penguin Wars Nintendo Switch Gameplay ♦ My Facebook - ⓒⓄⓃⓉⓇⒶⓃⒺⓉⓌⓄⓇⓀ. I purchased Penguin Wars for the Switch from the Japanese eShop today. It officially went live at midnight (9/21/17) in Japan for 1,800 yen. From what I have read, this game will be Japan-only. Don't be overly concerned with that, though. Much of the game's main text (menus, options) is in English. There are multiple modes.

Penguin Wars
Developer(s)UPL
Home Data/Magical Company (NES, iOS)
ASCII (MSX, PC-8801, FM-7, X1, MZ-2500, Game Boy)
Pax Softnica (NES)
Matrix Software (Mobile)
Publisher(s)UPL (Arcade)
ASCII (MSX, NES, PC-8801, FM-7, X1, MZ-2500, Game Boy (JP))
NEXOFT (Game Boy (NA))
Nintendo (Game Boy (EU))
G-Mode (Mobile)
Enterbrain (iOS)
Programmer(s)Tsutomu Fujisawa
Platform(s)Arcade
MSX
NES
PC-8801
FM-7
X1
Sharp MZ-2500
Game Boy
Mobile
iOS
Nintendo Switch
PS4
ReleaseArcade
MSX
  • JP: November 1, 1985
NES
NEC PC-8801
  • JP: February, 1986
Fujitsu FM-7
Sharp X1
  • JP: February, 1986
Sharp MZ-2500
Game Boy
  • JP: March 30, 1990
  • NA: July, 1990
  • EU: 1990
Mobile
(iAppli)
  • JP: January 15, 2004
(EZ Appli)
iOS
PlayStation 4
  • WW: January 29, 2019
Nintendo Switch
Mode(s)Single-player, multiplayer

Penguin Wars (ぺんぎんくんWARS, Pengin-kun WARS) is an arcade game released in 1985 by UPL. It was ported to the original Game Boy (1990), MSX and Nintendo Entertainment System by ASCII under the title Penguin Wars. The Game Boy version of the game is known as King of the Zoo in Europe and Penguin-Kun Wars Vs. in Japan. The main background music in most versions of the game is an electronic rendition of 'Motto Sekkin Shimasho' (もっと接近しましょ, loosely, 'Let's Get Closer') a song originally performed by 1980s J-Pop singer Hidemi Ishikawa (石川秀美, Ishikawa Hidemi).

Gameplay[edit]

The player participates in a sport called 'Dojiball' (ドジボール, dojibōru), a pun on the Japanese prononciation of 'Dodgeball'. In the arcade and Nintendo Entertainment System editions of the game, the five animals featured are the penguin, bear, panda, koala and beaver, with the penguin being controlled by the player. In the Game Boy version, the player can choose as any one of the five animals, which, in addition to the penguin, are a cow, rabbit, bat, and rat. In all versions of the game, the player plays against all the other animals. In each game, the participating animals find each other on opposite sides of a square table with five balls on each side. The object of the game is to roll those balls over the table. As soon as all ten balls are on one player's side, that player loses the game. Each game also has a time limit of 60 seconds; if that is reached, the player with the fewest balls on their side wins.

If a player is hit by one of the balls, they are knocked unconscious for a certain amount of time. Thus, it could also be said that part of the object of the game is to hit the opponent, as otherwise it would not be possible to get all ten balls to the other side (the opponent can just roll them back before all of them have arrived).

The different animals have different strengths and weaknesses which are a trade-off with each other. For example, the rat is the one that can move left and right the fastest, but in return he can roll the balls only very slowly. The cow, on the other hand, is a very slow walker, but in return she regains consciousness more quickly.

After thirty seconds of playing, a jellybean-like obstacle appears in the middle of the table which moves left and right. Different kinds of these obstacles cause varying effects on the trajectory of the balls; some deflect them so they start rolling diagonally (the players themselves can only roll them parallel to the sides of the table), whereas others simply have the ball bounce straight back.

Reception[edit]

In Japan, Game Machine listed Penguin Wars on their August 1, 1985 issue as being the fourteenth most-successful table arcade unit of the year.[1]

Legacy[edit]

Penguin Wars

A remake of Penguin Wars was announced for the Nintendo Switch on July 25, 2017. The game was released in Japan on September 21, 2017.[2] The PlayStation 4 and Xbox One versions were announced in November.[3] The Nintendo Switch version was released on June 27, 2019 in North America and Europe.

See also[edit]

References[edit]

  1. ^'Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)'. Game Machine (in Japanese). No. 265. Amusement Press, Inc. 1 August 1985. p. 25.
  2. ^'懐かしのアケゲー『ぺんぎんくんWARS』がまさかのリメイク!!ニンテンドースイッチで2017年秋配信'. Esuteru. Retrieved July 25, 2017.
  3. ^'Penguin Wars coming west for Switch, PS4, and Xbox One in early 2018'. Gematsu. Retrieved November 8, 2017.

External links[edit]

  • Penguin Wars at MobyGames
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Penguin_Wars&oldid=996530953'
You are in :Penguin Games
Crazy Wars are going on between penguins from all over the world. After you pass the basic course of how to walk and how to use your weapon, the real game begins. It usually takes some time to connect to online server and find other players that you will be playing against. Your task is simple. Fight off other penguin players, blast them with your rocket launcher and remain the last penguin standing. In the end, you get to see your and your opponents' ranking. The game is very popular, because of stunning artwork and of course muliplayer functionality. There's even a Facebook version available.
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Penguin Wars

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All wars are crazy, but wars between penguins could be particularly interesting. It's because the way they move slowly around the screen, and than use heavy artillery on their opponents, things like bazookas and rocker launchers. No special walthrough is need, because the in-game help is more than detailed. You will learn how to buy new weapons, switch between the existing ones, customize your player (put on some cool hat or shades, maybe even a golden chain)... It's a cool game, really fun, and the best part is that you play against real people. The training screen looks somewhat different from the actual battlefield screen as you can see in the image below.

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